


Most Straw Hat crew members can be switched between while traversing the world, each with unique and valuable skills that fit naturally with the character. These early hours introduce not only turn-based battles but also exploration. To do that, they must enter a world of memories to recover what was lost. Along with her caretaker, an explorer named Adio, Lim helps restore the Straw Hats' power. Trouble finds them quickly as a stoic girl named Lim uses her powers to separate Luffy and his friends from their strength and abilities, storing them in mystical cubes scattered around the island. Luffy and his notorious crew find themselves stranded. One Piece Odyssey's wholly original content starts slow but builds intrigue well every time I return to the island of Waford. While I'm conflicted about my time with One Piece Odyssey, it's a testament to the series' RPG outing that I'm fond of the overall adventure despite some glaring holes throughout. And as a potential introductory point for new fans, One Piece Odyssey falters as most of the context and characters in the core story flashbacks are stripped away. The promise of discovering "what if…?" scenarios is enticing for longtime fans, but it rarely follows through in a meaningful way. It oscillates between being thrilling and tedious. Likewise, One Piece Odyssey can be a fuzzy experience. "You know how fuzzy memories can be." It's a convenient and hand-wavy line delivered by the new character Lim, warning the Straw Hat Pirates of the impending adventures into some of One Piece's most popular story arcs.
